Sumpmore Forever 26
General
N26
Each gang starts with a Random Settlement -10 available
Gangs fight over an unoccupied territory adjacent to their own or a territory already owned by opponent (not an unoccupied one next to an opponent)
Gangs can never loose their last 'territory' - settlements can be challenged once no unclaimed territories remain
New gangs will be allocated a random territory if no settlements avaialble. If no territories available they need to win one
A Cycle = 1 week = max 2 games
Each Calendar Month = 1 Phase
Special conditions may apply in any Cycle/Phase
Tactics cards - N26 from any current book/deck
CREWS are max 1500cr regardless of how generated
Rescue Missions are not played in N26 - see captured fighters
2 Loot Crates - see discord
Challenges
Lowest gang upwards based on attendance on game day
Denying the 1st challenge of a cycle counts as forfeiture
Secondary challenges in a cycle can be denied without penalty
1st week match up is by arbitrator discretion
Income and Rewards
No Battle credits won - inc side jobs
Winning a game +1 Rep
Complete a side job +1 Rep
If you win or retain an owned territory +1 Rep
+1 Rep for facing a new gang - stacks in multiplayer
-1 Rep for feeling the battlefield
Gangs must record what territories they work each cycle
Territories unworked for 2 consecutive phases are abandoned
Last 2 phases played in count as consecutive
Territories can only be worked by 1 fighter at a time
Territory specific Income/Boons overwrite the book
Collect Income above start of Post-Cycle BEFORE Post-Cycle actions
Collect Income and work Territories in Core book is replaced by the above
Downtime
Last Sunday of each calendar month
Extra Post-Cycle sequence without gaining icome
Downtime is avail regardless if played that month
Gang Creation
Starting gangs are limited to 1 HEAVY weapon but can add more later
Starting gangs 1000cr - max 50cr left in stash on creation
Models in a "painted state" gain +D3 XP AFTER their 1st painted battle (3 colours, exc bases)
No Brutes on creation
"Support" hanger-ons can be taken on creation within normal limits
Mounts
Mounts are limited to max 3 per gang - discuss with arbitrator otherwise
Nomad Bugs, Cawdor Ridge Walkers, Grav Cutters and dirt bikes are all OK
Goliath Maulers, Squat/OrlockTrikes and Escher Cutters generally urged against
Mounts are not be useable in "Tunnel Warfare" Missions - fighters will be disembarked
Underdog Rules
GANGS 400+cr less than opponent gain +1XP per fighter taking place (Stacks in Multiplayer)
Tactics as per mission rules
Tactics Discarded after use - can be re obtained post cycle
Alliances and House Favours not available
GANGS 400 less can take ONE following instead of extra tactics (cant exceed gap in rating, add to crew options)
0-1 Dramatis Personae
0-1 Brute
0-4 Hive Scum
Missons
Deployment, Objectives and Side jobs all as per N26 core rules
Each territory has unique battlefileld conditions that apply to battle
Special conditions may apply in any given cycle or phase
Multiplayer Games
Used for uneven numbers during final challenge
use the corner deployment as default
Crew is a custom table - see the discord (Max Crews size is 6)
Rewards based off mission VP - Winner gains the territory, Runner Up gains D6x5cr, A draw results in D6x5cr each
Normal objective and side job rewards apply
MVP for loosing gang gains +D3XP - selected by the player - rule of cool applies
An unocupied territory near any participating gang is chosen by lowest gang
If no vacant territories available then a territory of highest gang is chosen